Today Ubisoft Entertainment SA (UBSFY) announced its financial results for the third quarter of fiscal year 2020 ending December 31, 2020.
The Company opened the official press release highlighting the records established in this period of the fiscal year.
RECORD
- Quarter with higher-than-expected performance thanks to excellent execution, top-quality launches and a powerful catalog 2020-21 targets tightened
- Net bookings of €1,001.0 mln over the expectations
- Leading publisher in terms of unit sales on all platforms combined in 2020
- Ubisoft ranked second-leading publisher with Assassin’s Creed Valhalla, Watch Dogs: Legion, and Immortals Fenyx Rising all in the top 7 best sellers on PS5 and Xbox Series X|S
- Top third-party publisher in 2020, with Just Dance 2020 the 8th best seller
- Number of unique players in a quarter
- Assassin’s Creed Valhalla: revenue for the franchise
- Just Dance 2021: Net bookings up sharply compared with Just Dance 2020
- Robust growth for Brawlhalla, Mario + Rabbids Kingdom Battle, Far Cry 5, The Crew 2 and Anno 1800
- Just Dance +200% of back-catalog
- Much more player engagement for AC Odyssey and AC Origins
- Rainbow Six Siege 70 mln players registered since its launch
Yves Guillemot, Co-Founder and Chief Executive Officer, said "Our strategy continues to bear fruits. We achieved the strongest quarter in Ubisoft's history, by far, thanks to the quality of our releases and the depth of our catalog. We are immensely proud of our teams who, in exceptionally challenging times, launched four great titles across multiple platforms and simultaneously continued to enrich our Live services. This is an unparalleled achievement and they showed remarkable adaptability and resilience. Our ability to execute at such a high level of quality demonstrates the power of our production model and the sustainability of our organization.”.
Yves Guillemot continued: "In a context of increasing engagement and very supportive industry trends, the first nine months of the year confirmed that we are continuing to move towards an increasingly pronounced recurrence of our revenues. Therefore, we expect our highly profitable back-catalog to account for an even larger share of our business going forward.".
Frederick Duguet, Chief Financial Officer, commented "The quarter was marked by the success of Just Dance 2021 and excellent reviews for Immortal Fenix Rising and Assassin's Creed Valhalla.
The latter delivered record sales and ranked, with Watch Dogs: Legion, among the top four best sellers on the new generation consoles. Our back-catalog also turned in a remarkable performance, with record momentum for our Assassin's Creed titles, solid growth of the Far Cry franchise and strong increase in engagement and revenues for the The Crew brand and our Freeto-Play game Brawlhalla. We’re also reaping the benefits of the Switch’s huge success and our position as leading third-party publisher on the platform thanks to, among others, our Just Dance games and Mario + Rabbids: Kingdom Battle. The depth and breadth of our catalog, which goes beyond the brands mentioned, provides us with ever-greater visibility and continues to be a strong driver of profitability.".
Yves Guillemot concluded:“Ubisoft's model is mostly based on internally-created, wholly-owned IP and assets. It is a tried and tested model that has enabled us to build one of the broadest and most diversified portfolios of successful franchises and remarkable shareholder value. The benefits and opportunities offered by this strategy are growing in a context of strongly rising video game brands value and of AAA quality asset scarcity due to higher barriers to entry. This virtuous momentum confirms our confidence in our ability to carry on generating strong value for our teams, our players and our shareholders over the long term.".
The group then exhibited the Trends / Outlook Ubisoft activities related to the expansion of services through dedicated investments in addition to the improvement of existing models, already addressed in Annual Financial Report 2020:
- Increased digitalization incorporating various transaction models (paymium, Free-to-Play and subscriptions)
- Mainstreaming of live titles and additional content
- Expansion of multiplayer and multimedia games
- Games for all player profiles
- Creation of permanent worlds and new game methods
- Technological advances improving player experience (Artificial Intelligence, cloud gaming, etc.)
- Opening of new markets (Asia, streaming, etc.)
- Strong policy to attract talents
More information was covered in the Q&A webcast session:
- Rainbow Six Quarantine may be released after covid19 pandemic state (or before by changing its title)
- Massive Entertainment will deploy AVATAR game before the Star Wars project
- AAA titles on high-end platforms
- Exiting or new F2Ps on Cross-Gen and/or mobile platforms
Life is all enclosed in emotions. One of these is certainly the satisfaction of making something that other people like: this is my pleasantness. My main professional attitude is to optimize, improve management and business processes, applications, services. In short words, Web | Tech | Projects Specialist Consultant.
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